

Despite an otherwise brilliant (yet short) campaign and story to boot, there are a lot of bugs in this game. Sure, having actual Tier 1 operators on board with the development has helped add an entire new perspective to show you'll view FPSs for some time - new military lingo you've never heard before, some absolutely crackin' stealth-based missions (still don't quite top Modern Warfare's "All Ghillied Up" or World At War's "Vendetta" though.) and a few other touches really make the game feel a little more filled out than most military shooters but it's around this point where the pros end and the cons start to show. Going up against the Taliban in dust-filled villages, treacherous rocky mountains etc etc and not being able to see where the shots are coming from is, at first, overwhelming and a little frightening but then it gets all too frustrating, all too quickly once you realise EA might have gone a -little- far with it when it comes to not being able to see more than 50 feet ahead of yourself (see mission: Belly of the Beast).

For the most part, the MOH reboot is a decent effort - an in-depth and heartfelt story more about the soldiers their brotherhood inter-dependence and, what we all came for, their sheer bad assery, than it is all-out Michael Bay action like your now annual Call of Duty releases. Medal Of Honour returns and, with all the trailers and build-up we'd seen, with some panache too.
